user: add peterson algorithm and Eisenberg & McGuire algorithm
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114
user/src/bin/eisenberg.rs
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114
user/src/bin/eisenberg.rs
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#![no_std]
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#![no_main]
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#![feature(core_intrinsics)]
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#[macro_use]
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extern crate user_lib;
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extern crate alloc;
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extern crate core;
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use user_lib::{thread_create, waittid, exit, sleep};
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use alloc::vec::Vec;
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const N: usize = 2;
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const THREAD_NUM: usize = 10;
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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enum FlagState {
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Out, Want, In,
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}
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static mut TURN: usize = 0;
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static mut FLAG: [FlagState; THREAD_NUM] = [FlagState::Out; THREAD_NUM];
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fn eisenberg_enter_critical(id: usize) {
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/* announce that we want to enter */
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loop {
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println!("Thread[{}] try enter", id);
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store!(&FLAG[id], FlagState::Want);
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loop {
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/* check if any with higher priority is `Want` or `In` */
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let mut prior_thread:Option<usize> = None;
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let turn = load!(&TURN);
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let ring_id = if id < turn { id + THREAD_NUM } else { id };
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// FLAG.iter() may lead to some errors, use for-loop instead
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for i in turn..ring_id {
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if load!(&FLAG[i % THREAD_NUM]) != FlagState::Out {
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prior_thread = Some(i % THREAD_NUM);
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break;
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}
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}
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if prior_thread.is_none() {
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break;
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}
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println!("Thread[{}]: prior thread {} exist, sleep and retry",
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id, prior_thread.unwrap());
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sleep(1);
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}
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/* now tentatively claim the resource */
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store!(&FLAG[id], FlagState::In);
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/* enforce the order of `claim` and `conflict check`*/
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memory_fence!();
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/* check if anthor thread is also `In`, which imply a conflict*/
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let mut conflict = false;
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for i in 0..THREAD_NUM {
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if i != id && load!(&FLAG[i]) == FlagState::In {
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conflict = true;
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}
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}
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if !conflict {
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break;
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}
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println!("Thread[{}]: CONFLECT!", id);
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/* no need to sleep */
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}
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/* clain the trun */
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store!(&TURN, id);
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println!("Thread[{}] enter", id);
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}
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fn eisenberg_exit_critical(id: usize) {
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/* find next one who wants to enter and give the turn to it*/
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let mut next = id;
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let ring_id = id + THREAD_NUM;
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for i in (id+1)..ring_id {
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let idx = i % THREAD_NUM;
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if load!(&FLAG[idx]) == FlagState::Want {
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next = idx;
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break;
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}
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}
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store!(&TURN, next);
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/* All done */
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store!(&FLAG[id], FlagState::Out);
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println!("Thread[{}] exit, give turn to {}", id, next);
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}
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pub fn thread_fn(id: usize) -> ! {
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println!("Thread[{}] init.", id);
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for _ in 0..N {
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eisenberg_enter_critical(id);
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for _ in 0..3 {
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sleep(2);
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}
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eisenberg_exit_critical(id);
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}
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exit(0)
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}
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#[no_mangle]
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pub fn main() -> i32 {
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let mut v = Vec::new();
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// TODO: really shuffle
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assert_eq!(THREAD_NUM, 10);
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let shuffle:[usize; 10] = [0, 7, 4, 6, 2, 9, 8, 1, 3, 5];
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for i in 0..THREAD_NUM {
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v.push(thread_create(thread_fn as usize, shuffle[i]));
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}
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for tid in v.iter() {
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let exit_code = waittid(*tid as usize);
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println!("thread#{} exited with code {}", tid, exit_code);
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}
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println!("main thread exited.");
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0
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}
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